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//! OpenGL core header. use cl_h::cl_int; pub const GL_TEXTURE_1D: cl_int = 0x0DE0; pub const GL_TEXTURE_1D_ARRAY: cl_int = 0x8C18; pub const GL_TEXTURE_BUFFER: cl_int = 0x8C2A; pub const GL_TEXTURE_2D: cl_int = 0x0DE1; pub const GL_TEXTURE_2D_ARRAY: cl_int = 0x8C1A; pub const GL_TEXTURE_3D: cl_int = 0x806F; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: cl_int = 0x8515; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: cl_int = 0x8516; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: cl_int = 0x8517; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: cl_int = 0x8518; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: cl_int = 0x8519; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: cl_int = 0x851A; pub const GL_TEXTURE_RECTANGLE: cl_int = 0x84F5; // #ifndef __glcorearb_h_ // #define __glcorearb_h_ 1 // #ifdef __cplusplus // extern "C" { // #endif // /* // ** Copyright (c) 2013-2016 The Khronos Group Inc. // ** // ** Permission is hereby granted, free of charge, to any person obtaining a // ** copy of this software and/or associated documentation files (the // ** "Materials"), to deal in the Materials without restriction, including // ** without limitation the rights to use, copy, modify, merge, publish, // ** distribute, sublicense, and/or sell copies of the Materials, and to // ** permit persons to whom the Materials are furnished to do so, subject to // ** the following conditions: // ** // ** The above copyright notice and this permission notice shall be included // ** in all copies or substantial portions of the Materials. // ** // ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. // */ // /* // ** This header is generated from the Khronos OpenGL / OpenGL ES XML // ** API Registry. The current version of the Registry, generator scripts // ** used to make the header, and the header can be found at // ** http://www.opengl.org/registry/ // ** // ** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $ // */ // #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) // #ifndef WIN32_LEAN_AND_MEAN // #define WIN32_LEAN_AND_MEAN 1 // #endif // #include <windows.h> // #endif // #ifndef APIENTRY // #define APIENTRY // #endif // #ifndef APIENTRYP // #define APIENTRYP APIENTRY * // #endif // #ifndef GLAPI // #define GLAPI extern // #endif // /* glcorearb.h is for use with OpenGL core profile implementations. // ** It should should be placed in the same directory as gl.h and // ** included as <GL/glcorearb.h>. // ** // ** glcorearb.h includes only APIs in the latest OpenGL core profile // ** implementation together with APIs in newer ARB extensions which // ** can be supported by the core profile. It does not, and never will // ** include functionality removed from the core profile, such as // ** fixed-function vertex and fragment processing. // ** // ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or // ** <GL/glext.h> in the same source file. // */ // /* Generated C header for: // * API: gl // * Profile: core // * Versions considered: .* // * Versions emitted: .* // * Default extensions included: glcore // * Additional extensions included: _nomatch_^ // * Extensions removed: _nomatch_^ // */ // #ifndef GL_VERSION_1_0 // #define GL_VERSION_1_0 1 // typedef void GLvoid; // typedef unsigned int GLenum; // typedef float GLfloat; // typedef int GLint; // typedef int GLsizei; // typedef unsigned int GLbitfield; // typedef double GLdouble; // typedef unsigned int GLuint; // typedef unsigned char GLboolean; // typedef unsigned char GLubyte; // typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); // typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); // typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); // typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); // typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); // typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); // typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); // typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); // typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); // typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); // typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); // typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); // typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); // typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); // typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); // typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); // typedef void (APIENTRYP PFNGLFINISHPROC) (void); // typedef void (APIENTRYP PFNGLFLUSHPROC) (void); // typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); // typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); // typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); // typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); // typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); // typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); // typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); // typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); // typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); // typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); // typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); // typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); // typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); // typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); // typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); // typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); // typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far); // typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glCullFace (GLenum mode); // GLAPI void APIENTRY glFrontFace (GLenum mode); // GLAPI void APIENTRY glHint (GLenum target, GLenum mode); // GLAPI void APIENTRY glLineWidth (GLfloat width); // GLAPI void APIENTRY glPointSize (GLfloat size); // GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); // GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); // GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); // GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); // GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); // GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glDrawBuffer (GLenum buf); // GLAPI void APIENTRY glClear (GLbitfield mask); // GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // GLAPI void APIENTRY glClearStencil (GLint s); // GLAPI void APIENTRY glClearDepth (GLdouble depth); // GLAPI void APIENTRY glStencilMask (GLuint mask); // GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // GLAPI void APIENTRY glDepthMask (GLboolean flag); // GLAPI void APIENTRY glDisable (GLenum cap); // GLAPI void APIENTRY glEnable (GLenum cap); // GLAPI void APIENTRY glFinish (void); // GLAPI void APIENTRY glFlush (void); // GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); // GLAPI void APIENTRY glLogicOp (GLenum opcode); // GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); // GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); // GLAPI void APIENTRY glDepthFunc (GLenum func); // GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); // GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); // GLAPI void APIENTRY glReadBuffer (GLenum src); // GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); // GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); // GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); // GLAPI GLenum APIENTRY glGetError (void); // GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); // GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); // GLAPI const GLubyte *APIENTRY glGetString (GLenum name); // GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); // GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); // GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); // GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); // GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); // #endif // #endif /* GL_VERSION_1_0 */ // #ifndef GL_VERSION_1_1 // #define GL_VERSION_1_1 1 // typedef float GLclampf; // typedef double GLclampd; // #define GL_DEPTH_BUFFER_BIT 0x00000100 // #define GL_STENCIL_BUFFER_BIT 0x00000400 // #define GL_COLOR_BUFFER_BIT 0x00004000 // #define GL_FALSE 0 // #define GL_TRUE 1 // #define GL_POINTS 0x0000 // #define GL_LINES 0x0001 // #define GL_LINE_LOOP 0x0002 // #define GL_LINE_STRIP 0x0003 // #define GL_TRIANGLES 0x0004 // #define GL_TRIANGLE_STRIP 0x0005 // #define GL_TRIANGLE_FAN 0x0006 // #define GL_QUADS 0x0007 // #define GL_NEVER 0x0200 // #define GL_LESS 0x0201 // #define GL_EQUAL 0x0202 // #define GL_LEQUAL 0x0203 // #define GL_GREATER 0x0204 // #define GL_NOTEQUAL 0x0205 // #define GL_GEQUAL 0x0206 // #define GL_ALWAYS 0x0207 // #define GL_ZERO 0 // #define GL_ONE 1 // #define GL_SRC_COLOR 0x0300 // #define GL_ONE_MINUS_SRC_COLOR 0x0301 // #define GL_SRC_ALPHA 0x0302 // #define GL_ONE_MINUS_SRC_ALPHA 0x0303 // #define GL_DST_ALPHA 0x0304 // #define GL_ONE_MINUS_DST_ALPHA 0x0305 // #define GL_DST_COLOR 0x0306 // #define GL_ONE_MINUS_DST_COLOR 0x0307 // #define GL_SRC_ALPHA_SATURATE 0x0308 // #define GL_NONE 0 // #define GL_FRONT_LEFT 0x0400 // #define GL_FRONT_RIGHT 0x0401 // #define GL_BACK_LEFT 0x0402 // #define GL_BACK_RIGHT 0x0403 // #define GL_FRONT 0x0404 // #define GL_BACK 0x0405 // #define GL_LEFT 0x0406 // #define GL_RIGHT 0x0407 // #define GL_FRONT_AND_BACK 0x0408 // #define GL_NO_ERROR 0 // #define GL_INVALID_ENUM 0x0500 // #define GL_INVALID_VALUE 0x0501 // #define GL_INVALID_OPERATION 0x0502 // #define GL_OUT_OF_MEMORY 0x0505 // #define GL_CW 0x0900 // #define GL_CCW 0x0901 // #define GL_POINT_SIZE 0x0B11 // #define GL_POINT_SIZE_RANGE 0x0B12 // #define GL_POINT_SIZE_GRANULARITY 0x0B13 // #define GL_LINE_SMOOTH 0x0B20 // #define GL_LINE_WIDTH 0x0B21 // #define GL_LINE_WIDTH_RANGE 0x0B22 // #define GL_LINE_WIDTH_GRANULARITY 0x0B23 // #define GL_POLYGON_MODE 0x0B40 // #define GL_POLYGON_SMOOTH 0x0B41 // #define GL_CULL_FACE 0x0B44 // #define GL_CULL_FACE_MODE 0x0B45 // #define GL_FRONT_FACE 0x0B46 // #define GL_DEPTH_RANGE 0x0B70 // #define GL_DEPTH_TEST 0x0B71 // #define GL_DEPTH_WRITEMASK 0x0B72 // #define GL_DEPTH_CLEAR_VALUE 0x0B73 // #define GL_DEPTH_FUNC 0x0B74 // #define GL_STENCIL_TEST 0x0B90 // #define GL_STENCIL_CLEAR_VALUE 0x0B91 // #define GL_STENCIL_FUNC 0x0B92 // #define GL_STENCIL_VALUE_MASK 0x0B93 // #define GL_STENCIL_FAIL 0x0B94 // #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 // #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 // #define GL_STENCIL_REF 0x0B97 // #define GL_STENCIL_WRITEMASK 0x0B98 // #define GL_VIEWPORT 0x0BA2 // #define GL_DITHER 0x0BD0 // #define GL_BLEND_DST 0x0BE0 // #define GL_BLEND_SRC 0x0BE1 // #define GL_BLEND 0x0BE2 // #define GL_LOGIC_OP_MODE 0x0BF0 // #define GL_COLOR_LOGIC_OP 0x0BF2 // #define GL_DRAW_BUFFER 0x0C01 // #define GL_READ_BUFFER 0x0C02 // #define GL_SCISSOR_BOX 0x0C10 // #define GL_SCISSOR_TEST 0x0C11 // #define GL_COLOR_CLEAR_VALUE 0x0C22 // #define GL_COLOR_WRITEMASK 0x0C23 // #define GL_DOUBLEBUFFER 0x0C32 // #define GL_STEREO 0x0C33 // #define GL_LINE_SMOOTH_HINT 0x0C52 // #define GL_POLYGON_SMOOTH_HINT 0x0C53 // #define GL_UNPACK_SWAP_BYTES 0x0CF0 // #define GL_UNPACK_LSB_FIRST 0x0CF1 // #define GL_UNPACK_ROW_LENGTH 0x0CF2 // #define GL_UNPACK_SKIP_ROWS 0x0CF3 // #define GL_UNPACK_SKIP_PIXELS 0x0CF4 // #define GL_UNPACK_ALIGNMENT 0x0CF5 // #define GL_PACK_SWAP_BYTES 0x0D00 // #define GL_PACK_LSB_FIRST 0x0D01 // #define GL_PACK_ROW_LENGTH 0x0D02 // #define GL_PACK_SKIP_ROWS 0x0D03 // #define GL_PACK_SKIP_PIXELS 0x0D04 // #define GL_PACK_ALIGNMENT 0x0D05 // #define GL_MAX_TEXTURE_SIZE 0x0D33 // #define GL_MAX_VIEWPORT_DIMS 0x0D3A // #define GL_SUBPIXEL_BITS 0x0D50 // #define GL_TEXTURE_1D 0x0DE0 // #define GL_TEXTURE_2D 0x0DE1 // #define GL_POLYGON_OFFSET_UNITS 0x2A00 // #define GL_POLYGON_OFFSET_POINT 0x2A01 // #define GL_POLYGON_OFFSET_LINE 0x2A02 // #define GL_POLYGON_OFFSET_FILL 0x8037 // #define GL_POLYGON_OFFSET_FACTOR 0x8038 // #define GL_TEXTURE_BINDING_1D 0x8068 // #define GL_TEXTURE_BINDING_2D 0x8069 // #define GL_TEXTURE_WIDTH 0x1000 // #define GL_TEXTURE_HEIGHT 0x1001 // #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 // #define GL_TEXTURE_BORDER_COLOR 0x1004 // #define GL_TEXTURE_RED_SIZE 0x805C // #define GL_TEXTURE_GREEN_SIZE 0x805D // #define GL_TEXTURE_BLUE_SIZE 0x805E // #define GL_TEXTURE_ALPHA_SIZE 0x805F // #define GL_DONT_CARE 0x1100 // #define GL_FASTEST 0x1101 // #define GL_NICEST 0x1102 // #define GL_BYTE 0x1400 // #define GL_UNSIGNED_BYTE 0x1401 // #define GL_SHORT 0x1402 // #define GL_UNSIGNED_SHORT 0x1403 // #define GL_INT 0x1404 // #define GL_UNSIGNED_INT 0x1405 // #define GL_FLOAT 0x1406 // #define GL_DOUBLE 0x140A // #define GL_STACK_OVERFLOW 0x0503 // #define GL_STACK_UNDERFLOW 0x0504 // #define GL_CLEAR 0x1500 // #define GL_AND 0x1501 // #define GL_AND_REVERSE 0x1502 // #define GL_COPY 0x1503 // #define GL_AND_INVERTED 0x1504 // #define GL_NOOP 0x1505 // #define GL_XOR 0x1506 // #define GL_OR 0x1507 // #define GL_NOR 0x1508 // #define GL_EQUIV 0x1509 // #define GL_INVERT 0x150A // #define GL_OR_REVERSE 0x150B // #define GL_COPY_INVERTED 0x150C // #define GL_OR_INVERTED 0x150D // #define GL_NAND 0x150E // #define GL_SET 0x150F // #define GL_TEXTURE 0x1702 // #define GL_COLOR 0x1800 // #define GL_DEPTH 0x1801 // #define GL_STENCIL 0x1802 // #define GL_STENCIL_INDEX 0x1901 // #define GL_DEPTH_COMPONENT 0x1902 // #define GL_RED 0x1903 // #define GL_GREEN 0x1904 // #define GL_BLUE 0x1905 // #define GL_ALPHA 0x1906 // #define GL_RGB 0x1907 // #define GL_RGBA 0x1908 // #define GL_POINT 0x1B00 // #define GL_LINE 0x1B01 // #define GL_FILL 0x1B02 // #define GL_KEEP 0x1E00 // #define GL_REPLACE 0x1E01 // #define GL_INCR 0x1E02 // #define GL_DECR 0x1E03 // #define GL_VENDOR 0x1F00 // #define GL_RENDERER 0x1F01 // #define GL_VERSION 0x1F02 // #define GL_EXTENSIONS 0x1F03 // #define GL_NEAREST 0x2600 // #define GL_LINEAR 0x2601 // #define GL_NEAREST_MIPMAP_NEAREST 0x2700 // #define GL_LINEAR_MIPMAP_NEAREST 0x2701 // #define GL_NEAREST_MIPMAP_LINEAR 0x2702 // #define GL_LINEAR_MIPMAP_LINEAR 0x2703 // #define GL_TEXTURE_MAG_FILTER 0x2800 // #define GL_TEXTURE_MIN_FILTER 0x2801 // #define GL_TEXTURE_WRAP_S 0x2802 // #define GL_TEXTURE_WRAP_T 0x2803 // #define GL_PROXY_TEXTURE_1D 0x8063 // #define GL_PROXY_TEXTURE_2D 0x8064 // #define GL_REPEAT 0x2901 // #define GL_R3_G3_B2 0x2A10 // #define GL_RGB4 0x804F // #define GL_RGB5 0x8050 // #define GL_RGB8 0x8051 // #define GL_RGB10 0x8052 // #define GL_RGB12 0x8053 // #define GL_RGB16 0x8054 // #define GL_RGBA2 0x8055 // #define GL_RGBA4 0x8056 // #define GL_RGB5_A1 0x8057 // #define GL_RGBA8 0x8058 // #define GL_RGB10_A2 0x8059 // #define GL_RGBA12 0x805A // #define GL_RGBA16 0x805B // #define GL_VERTEX_ARRAY 0x8074 // typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); // typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); // typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); // typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); // typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); // typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); // typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); // typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); // GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); // GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); // GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); // GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); // GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); // GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); // GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); // #endif // #endif /* GL_VERSION_1_1 */ // #ifndef GL_VERSION_1_2 // #define GL_VERSION_1_2 1 // #define GL_UNSIGNED_BYTE_3_3_2 0x8032 // #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 // #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 // #define GL_UNSIGNED_INT_8_8_8_8 0x8035 // #define GL_UNSIGNED_INT_10_10_10_2 0x8036 // #define GL_TEXTURE_BINDING_3D 0x806A // #define GL_PACK_SKIP_IMAGES 0x806B // #define GL_PACK_IMAGE_HEIGHT 0x806C // #define GL_UNPACK_SKIP_IMAGES 0x806D // #define GL_UNPACK_IMAGE_HEIGHT 0x806E // #define GL_TEXTURE_3D 0x806F // #define GL_PROXY_TEXTURE_3D 0x8070 // #define GL_TEXTURE_DEPTH 0x8071 // #define GL_TEXTURE_WRAP_R 0x8072 // #define GL_MAX_3D_TEXTURE_SIZE 0x8073 // #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 // #define GL_UNSIGNED_SHORT_5_6_5 0x8363 // #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 // #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 // #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 // #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 // #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 // #define GL_BGR 0x80E0 // #define GL_BGRA 0x80E1 // #define GL_MAX_ELEMENTS_VERTICES 0x80E8 // #define GL_MAX_ELEMENTS_INDICES 0x80E9 // #define GL_CLAMP_TO_EDGE 0x812F // #define GL_TEXTURE_MIN_LOD 0x813A // #define GL_TEXTURE_MAX_LOD 0x813B // #define GL_TEXTURE_BASE_LEVEL 0x813C // #define GL_TEXTURE_MAX_LEVEL 0x813D // #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 // #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 // #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 // #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 // #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E // typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); // typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); // GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // #endif // #endif /* GL_VERSION_1_2 */ // #ifndef GL_VERSION_1_3 // #define GL_VERSION_1_3 1 // #define GL_TEXTURE0 0x84C0 // #define GL_TEXTURE1 0x84C1 // #define GL_TEXTURE2 0x84C2 // #define GL_TEXTURE3 0x84C3 // #define GL_TEXTURE4 0x84C4 // #define GL_TEXTURE5 0x84C5 // #define GL_TEXTURE6 0x84C6 // #define GL_TEXTURE7 0x84C7 // #define GL_TEXTURE8 0x84C8 // #define GL_TEXTURE9 0x84C9 // #define GL_TEXTURE10 0x84CA // #define GL_TEXTURE11 0x84CB // #define GL_TEXTURE12 0x84CC // #define GL_TEXTURE13 0x84CD // #define GL_TEXTURE14 0x84CE // #define GL_TEXTURE15 0x84CF // #define GL_TEXTURE16 0x84D0 // #define GL_TEXTURE17 0x84D1 // #define GL_TEXTURE18 0x84D2 // #define GL_TEXTURE19 0x84D3 // #define GL_TEXTURE20 0x84D4 // #define GL_TEXTURE21 0x84D5 // #define GL_TEXTURE22 0x84D6 // #define GL_TEXTURE23 0x84D7 // #define GL_TEXTURE24 0x84D8 // #define GL_TEXTURE25 0x84D9 // #define GL_TEXTURE26 0x84DA // #define GL_TEXTURE27 0x84DB // #define GL_TEXTURE28 0x84DC // #define GL_TEXTURE29 0x84DD // #define GL_TEXTURE30 0x84DE // #define GL_TEXTURE31 0x84DF // #define GL_ACTIVE_TEXTURE 0x84E0 // #define GL_MULTISAMPLE 0x809D // #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E // #define GL_SAMPLE_ALPHA_TO_ONE 0x809F // #define GL_SAMPLE_COVERAGE 0x80A0 // #define GL_SAMPLE_BUFFERS 0x80A8 // #define GL_SAMPLES 0x80A9 // #define GL_SAMPLE_COVERAGE_VALUE 0x80AA // #define GL_SAMPLE_COVERAGE_INVERT 0x80AB // #define GL_TEXTURE_CUBE_MAP 0x8513 // #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 // #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 // #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 // #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 // #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 // #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 // #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A // #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B // #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C // #define GL_COMPRESSED_RGB 0x84ED // #define GL_COMPRESSED_RGBA 0x84EE // #define GL_TEXTURE_COMPRESSION_HINT 0x84EF // #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 // #define GL_TEXTURE_COMPRESSED 0x86A1 // #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 // #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 // #define GL_CLAMP_TO_BORDER 0x812D // typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); // typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glActiveTexture (GLenum texture); // GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); // GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); // #endif // #endif /* GL_VERSION_1_3 */ // #ifndef GL_VERSION_1_4 // #define GL_VERSION_1_4 1 // #define GL_BLEND_DST_RGB 0x80C8 // #define GL_BLEND_SRC_RGB 0x80C9 // #define GL_BLEND_DST_ALPHA 0x80CA // #define GL_BLEND_SRC_ALPHA 0x80CB // #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 // #define GL_DEPTH_COMPONENT16 0x81A5 // #define GL_DEPTH_COMPONENT24 0x81A6 // #define GL_DEPTH_COMPONENT32 0x81A7 // #define GL_MIRRORED_REPEAT 0x8370 // #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD // #define GL_TEXTURE_LOD_BIAS 0x8501 // #define GL_INCR_WRAP 0x8507 // #define GL_DECR_WRAP 0x8508 // #define GL_TEXTURE_DEPTH_SIZE 0x884A // #define GL_TEXTURE_COMPARE_MODE 0x884C // #define GL_TEXTURE_COMPARE_FUNC 0x884D // #define GL_FUNC_ADD 0x8006 // #define GL_FUNC_SUBTRACT 0x800A // #define GL_FUNC_REVERSE_SUBTRACT 0x800B // #define GL_MIN 0x8007 // #define GL_MAX 0x8008 // #define GL_CONSTANT_COLOR 0x8001 // #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 // #define GL_CONSTANT_ALPHA 0x8003 // #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); // typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); // typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); // typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); // typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); // typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); // GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); // GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); // GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); // GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); // GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); // GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // GLAPI void APIENTRY glBlendEquation (GLenum mode); // #endif // #endif /* GL_VERSION_1_4 */ // #ifndef GL_VERSION_1_5 // #define GL_VERSION_1_5 1 // #include <stddef.h> // typedef ptrdiff_t GLsizeiptr; // typedef ptrdiff_t GLintptr; // #define GL_BUFFER_SIZE 0x8764 // #define GL_BUFFER_USAGE 0x8765 // #define GL_QUERY_COUNTER_BITS 0x8864 // #define GL_CURRENT_QUERY 0x8865 // #define GL_QUERY_RESULT 0x8866 // #define GL_QUERY_RESULT_AVAILABLE 0x8867 // #define GL_ARRAY_BUFFER 0x8892 // #define GL_ELEMENT_ARRAY_BUFFER 0x8893 // #define GL_ARRAY_BUFFER_BINDING 0x8894 // #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 // #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F // #define GL_READ_ONLY 0x88B8 // #define GL_WRITE_ONLY 0x88B9 // #define GL_READ_WRITE 0x88BA // #define GL_BUFFER_ACCESS 0x88BB // #define GL_BUFFER_MAPPED 0x88BC // #define GL_BUFFER_MAP_POINTER 0x88BD // #define GL_STREAM_DRAW 0x88E0 // #define GL_STREAM_READ 0x88E1 // #define GL_STREAM_COPY 0x88E2 // #define GL_STATIC_DRAW 0x88E4 // #define GL_STATIC_READ 0x88E5 // #define GL_STATIC_COPY 0x88E6 // #define GL_DYNAMIC_DRAW 0x88E8 // #define GL_DYNAMIC_READ 0x88E9 // #define GL_DYNAMIC_COPY 0x88EA // #define GL_SAMPLES_PASSED 0x8914 // #define GL_SRC1_ALPHA 0x8589 // typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); // typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); // typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); // typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); // typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); // typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); // typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); // typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); // typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); // typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); // typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); // typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); // typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); // typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); // typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); // typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); // GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); // GLAPI GLboolean APIENTRY glIsQuery (GLuint id); // GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); // GLAPI void APIENTRY glEndQuery (GLenum target); // GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); // GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); // GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); // GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); // GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); // GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); // GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); // GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); // GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); // GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); // GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); // #endif // #endif /* GL_VERSION_1_5 */ // #ifndef GL_VERSION_2_0 // #define GL_VERSION_2_0 1 // typedef char GLchar; // typedef short GLshort; // typedef signed char GLbyte; // typedef unsigned short GLushort; // #define GL_BLEND_EQUATION_RGB 0x8009 // #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 // #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 // #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 // #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 // #define GL_CURRENT_VERTEX_ATTRIB 0x8626 // #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 // #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 // #define GL_STENCIL_BACK_FUNC 0x8800 // #define GL_STENCIL_BACK_FAIL 0x8801 // #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 // #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 // #define GL_MAX_DRAW_BUFFERS 0x8824 // #define GL_DRAW_BUFFER0 0x8825 // #define GL_DRAW_BUFFER1 0x8826 // #define GL_DRAW_BUFFER2 0x8827 // #define GL_DRAW_BUFFER3 0x8828 // #define GL_DRAW_BUFFER4 0x8829 // #define GL_DRAW_BUFFER5 0x882A // #define GL_DRAW_BUFFER6 0x882B // #define GL_DRAW_BUFFER7 0x882C // #define GL_DRAW_BUFFER8 0x882D // #define GL_DRAW_BUFFER9 0x882E // #define GL_DRAW_BUFFER10 0x882F // #define GL_DRAW_BUFFER11 0x8830 // #define GL_DRAW_BUFFER12 0x8831 // #define GL_DRAW_BUFFER13 0x8832 // #define GL_DRAW_BUFFER14 0x8833 // #define GL_DRAW_BUFFER15 0x8834 // #define GL_BLEND_EQUATION_ALPHA 0x883D // #define GL_MAX_VERTEX_ATTRIBS 0x8869 // #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A // #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 // #define GL_FRAGMENT_SHADER 0x8B30 // #define GL_VERTEX_SHADER 0x8B31 // #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 // #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A // #define GL_MAX_VARYING_FLOATS 0x8B4B // #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C // #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D // #define GL_SHADER_TYPE 0x8B4F // #define GL_FLOAT_VEC2 0x8B50 // #define GL_FLOAT_VEC3 0x8B51 // #define GL_FLOAT_VEC4 0x8B52 // #define GL_INT_VEC2 0x8B53 // #define GL_INT_VEC3 0x8B54 // #define GL_INT_VEC4 0x8B55 // #define GL_BOOL 0x8B56 // #define GL_BOOL_VEC2 0x8B57 // #define GL_BOOL_VEC3 0x8B58 // #define GL_BOOL_VEC4 0x8B59 // #define GL_FLOAT_MAT2 0x8B5A // #define GL_FLOAT_MAT3 0x8B5B // #define GL_FLOAT_MAT4 0x8B5C // #define GL_SAMPLER_1D 0x8B5D // #define GL_SAMPLER_2D 0x8B5E // #define GL_SAMPLER_3D 0x8B5F // #define GL_SAMPLER_CUBE 0x8B60 // #define GL_SAMPLER_1D_SHADOW 0x8B61 // #define GL_SAMPLER_2D_SHADOW 0x8B62 // #define GL_DELETE_STATUS 0x8B80 // #define GL_COMPILE_STATUS 0x8B81 // #define GL_LINK_STATUS 0x8B82 // #define GL_VALIDATE_STATUS 0x8B83 // #define GL_INFO_LOG_LENGTH 0x8B84 // #define GL_ATTACHED_SHADERS 0x8B85 // #define GL_ACTIVE_UNIFORMS 0x8B86 // #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 // #define GL_SHADER_SOURCE_LENGTH 0x8B88 // #define GL_ACTIVE_ATTRIBUTES 0x8B89 // #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A // #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B // #define GL_SHADING_LANGUAGE_VERSION 0x8B8C // #define GL_CURRENT_PROGRAM 0x8B8D // #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 // #define GL_LOWER_LEFT 0x8CA1 // #define GL_UPPER_LEFT 0x8CA2 // #define GL_STENCIL_BACK_REF 0x8CA3 // #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 // #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 // typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); // typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); // typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); // typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); // typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); // typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); // typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); // typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); // typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); // typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); // typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); // typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); // typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); // typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); // typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); // typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); // typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); // typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); // typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); // typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); // typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); // typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); // typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); // typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); // typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); // typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); // typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); // typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); // typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); // typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); // GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); // GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); // GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); // GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); // GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); // GLAPI void APIENTRY glCompileShader (GLuint shader); // GLAPI GLuint APIENTRY glCreateProgram (void); // GLAPI GLuint APIENTRY glCreateShader (GLenum type); // GLAPI void APIENTRY glDeleteProgram (GLuint program); // GLAPI void APIENTRY glDeleteShader (GLuint shader); // GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); // GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); // GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); // GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); // GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); // GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); // GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); // GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); // GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); // GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); // GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); // GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); // GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); // GLAPI GLboolean APIENTRY glIsProgram (GLuint program); // GLAPI GLboolean APIENTRY glIsShader (GLuint shader); // GLAPI void APIENTRY glLinkProgram (GLuint program); // GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); // GLAPI void APIENTRY glUseProgram (GLuint program); // GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); // GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); // GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); // GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); // GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); // GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glValidateProgram (GLuint program); // GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); // GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); // GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); // GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); // GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); // GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); // GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); // GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); // GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); // GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); // GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); // GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); // GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); // GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); // GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); // GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); // GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); // GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); // GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); // GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); // GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); // GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); // #endif // #endif /* GL_VERSION_2_0 */ // #ifndef GL_VERSION_2_1 // #define GL_VERSION_2_1 1 // #define GL_PIXEL_PACK_BUFFER 0x88EB // #define GL_PIXEL_UNPACK_BUFFER 0x88EC // #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED // #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF // #define GL_FLOAT_MAT2x3 0x8B65 // #define GL_FLOAT_MAT2x4 0x8B66 // #define GL_FLOAT_MAT3x2 0x8B67 // #define GL_FLOAT_MAT3x4 0x8B68 // #define GL_FLOAT_MAT4x2 0x8B69 // #define GL_FLOAT_MAT4x3 0x8B6A // #define GL_SRGB 0x8C40 // #define GL_SRGB8 0x8C41 // #define GL_SRGB_ALPHA 0x8C42 // #define GL_SRGB8_ALPHA8 0x8C43 // #define GL_COMPRESSED_SRGB 0x8C48 // #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // #endif // #endif /* GL_VERSION_2_1 */ // #ifndef GL_VERSION_3_0 // #define GL_VERSION_3_0 1 // typedef unsigned short GLhalf; // #define GL_COMPARE_REF_TO_TEXTURE 0x884E // #define GL_CLIP_DISTANCE0 0x3000 // #define GL_CLIP_DISTANCE1 0x3001 // #define GL_CLIP_DISTANCE2 0x3002 // #define GL_CLIP_DISTANCE3 0x3003 // #define GL_CLIP_DISTANCE4 0x3004 // #define GL_CLIP_DISTANCE5 0x3005 // #define GL_CLIP_DISTANCE6 0x3006 // #define GL_CLIP_DISTANCE7 0x3007 // #define GL_MAX_CLIP_DISTANCES 0x0D32 // #define GL_MAJOR_VERSION 0x821B // #define GL_MINOR_VERSION 0x821C // #define GL_NUM_EXTENSIONS 0x821D // #define GL_CONTEXT_FLAGS 0x821E // #define GL_COMPRESSED_RED 0x8225 // #define GL_COMPRESSED_RG 0x8226 // #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 // #define GL_RGBA32F 0x8814 // #define GL_RGB32F 0x8815 // #define GL_RGBA16F 0x881A // #define GL_RGB16F 0x881B // #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD // #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF // #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 // #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 // #define GL_CLAMP_READ_COLOR 0x891C // #define GL_FIXED_ONLY 0x891D // #define GL_MAX_VARYING_COMPONENTS 0x8B4B // #define GL_TEXTURE_1D_ARRAY 0x8C18 // #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 // #define GL_TEXTURE_2D_ARRAY 0x8C1A // #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B // #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C // #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D // #define GL_R11F_G11F_B10F 0x8C3A // #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B // #define GL_RGB9_E5 0x8C3D // #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E // #define GL_TEXTURE_SHARED_SIZE 0x8C3F // #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 // #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F // #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 // #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 // #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 // #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 // #define GL_PRIMITIVES_GENERATED 0x8C87 // #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 // #define GL_RASTERIZER_DISCARD 0x8C89 // #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A // #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B // #define GL_INTERLEAVED_ATTRIBS 0x8C8C // #define GL_SEPARATE_ATTRIBS 0x8C8D // #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E // #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F // #define GL_RGBA32UI 0x8D70 // #define GL_RGB32UI 0x8D71 // #define GL_RGBA16UI 0x8D76 // #define GL_RGB16UI 0x8D77 // #define GL_RGBA8UI 0x8D7C // #define GL_RGB8UI 0x8D7D // #define GL_RGBA32I 0x8D82 // #define GL_RGB32I 0x8D83 // #define GL_RGBA16I 0x8D88 // #define GL_RGB16I 0x8D89 // #define GL_RGBA8I 0x8D8E // #define GL_RGB8I 0x8D8F // #define GL_RED_INTEGER 0x8D94 // #define GL_GREEN_INTEGER 0x8D95 // #define GL_BLUE_INTEGER 0x8D96 // #define GL_RGB_INTEGER 0x8D98 // #define GL_RGBA_INTEGER 0x8D99 // #define GL_BGR_INTEGER 0x8D9A // #define GL_BGRA_INTEGER 0x8D9B // #define GL_SAMPLER_1D_ARRAY 0x8DC0 // #define GL_SAMPLER_2D_ARRAY 0x8DC1 // #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 // #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 // #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 // #define GL_UNSIGNED_INT_VEC2 0x8DC6 // #define GL_UNSIGNED_INT_VEC3 0x8DC7 // #define GL_UNSIGNED_INT_VEC4 0x8DC8 // #define GL_INT_SAMPLER_1D 0x8DC9 // #define GL_INT_SAMPLER_2D 0x8DCA // #define GL_INT_SAMPLER_3D 0x8DCB // #define GL_INT_SAMPLER_CUBE 0x8DCC // #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE // #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF // #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 // #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 // #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 // #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 // #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 // #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 // #define GL_QUERY_WAIT 0x8E13 // #define GL_QUERY_NO_WAIT 0x8E14 // #define GL_QUERY_BY_REGION_WAIT 0x8E15 // #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 // #define GL_BUFFER_ACCESS_FLAGS 0x911F // #define GL_BUFFER_MAP_LENGTH 0x9120 // #define GL_BUFFER_MAP_OFFSET 0x9121 // #define GL_DEPTH_COMPONENT32F 0x8CAC // #define GL_DEPTH32F_STENCIL8 0x8CAD // #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD // #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 // #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 // #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 // #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 // #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 // #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 // #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 // #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 // #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 // #define GL_FRAMEBUFFER_DEFAULT 0x8218 // #define GL_FRAMEBUFFER_UNDEFINED 0x8219 // #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A // #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 // #define GL_DEPTH_STENCIL 0x84F9 // #define GL_UNSIGNED_INT_24_8 0x84FA // #define GL_DEPTH24_STENCIL8 0x88F0 // #define GL_TEXTURE_STENCIL_SIZE 0x88F1 // #define GL_TEXTURE_RED_TYPE 0x8C10 // #define GL_TEXTURE_GREEN_TYPE 0x8C11 // #define GL_TEXTURE_BLUE_TYPE 0x8C12 // #define GL_TEXTURE_ALPHA_TYPE 0x8C13 // #define GL_TEXTURE_DEPTH_TYPE 0x8C16 // #define GL_UNSIGNED_NORMALIZED 0x8C17 // #define GL_FRAMEBUFFER_BINDING 0x8CA6 // #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 // #define GL_RENDERBUFFER_BINDING 0x8CA7 // #define GL_READ_FRAMEBUFFER 0x8CA8 // #define GL_DRAW_FRAMEBUFFER 0x8CA9 // #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA // #define GL_RENDERBUFFER_SAMPLES 0x8CAB // #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 // #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 // #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 // #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 // #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 // #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 // #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 // #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 // #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB // #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC // #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD // #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF // #define GL_COLOR_ATTACHMENT0 0x8CE0 // #define GL_COLOR_ATTACHMENT1 0x8CE1 // #define GL_COLOR_ATTACHMENT2 0x8CE2 // #define GL_COLOR_ATTACHMENT3 0x8CE3 // #define GL_COLOR_ATTACHMENT4 0x8CE4 // #define GL_COLOR_ATTACHMENT5 0x8CE5 // #define GL_COLOR_ATTACHMENT6 0x8CE6 // #define GL_COLOR_ATTACHMENT7 0x8CE7 // #define GL_COLOR_ATTACHMENT8 0x8CE8 // #define GL_COLOR_ATTACHMENT9 0x8CE9 // #define GL_COLOR_ATTACHMENT10 0x8CEA // #define GL_COLOR_ATTACHMENT11 0x8CEB // #define GL_COLOR_ATTACHMENT12 0x8CEC // #define GL_COLOR_ATTACHMENT13 0x8CED // #define GL_COLOR_ATTACHMENT14 0x8CEE // #define GL_COLOR_ATTACHMENT15 0x8CEF // #define GL_COLOR_ATTACHMENT16 0x8CF0 // #define GL_COLOR_ATTACHMENT17 0x8CF1 // #define GL_COLOR_ATTACHMENT18 0x8CF2 // #define GL_COLOR_ATTACHMENT19 0x8CF3 // #define GL_COLOR_ATTACHMENT20 0x8CF4 // #define GL_COLOR_ATTACHMENT21 0x8CF5 // #define GL_COLOR_ATTACHMENT22 0x8CF6 // #define GL_COLOR_ATTACHMENT23 0x8CF7 // #define GL_COLOR_ATTACHMENT24 0x8CF8 // #define GL_COLOR_ATTACHMENT25 0x8CF9 // #define GL_COLOR_ATTACHMENT26 0x8CFA // #define GL_COLOR_ATTACHMENT27 0x8CFB // #define GL_COLOR_ATTACHMENT28 0x8CFC // #define GL_COLOR_ATTACHMENT29 0x8CFD // #define GL_COLOR_ATTACHMENT30 0x8CFE // #define GL_COLOR_ATTACHMENT31 0x8CFF // #define GL_DEPTH_ATTACHMENT 0x8D00 // #define GL_STENCIL_ATTACHMENT 0x8D20 // #define GL_FRAMEBUFFER 0x8D40 // #define GL_RENDERBUFFER 0x8D41 // #define GL_RENDERBUFFER_WIDTH 0x8D42 // #define GL_RENDERBUFFER_HEIGHT 0x8D43 // #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 // #define GL_STENCIL_INDEX1 0x8D46 // #define GL_STENCIL_INDEX4 0x8D47 // #define GL_STENCIL_INDEX8 0x8D48 // #define GL_STENCIL_INDEX16 0x8D49 // #define GL_RENDERBUFFER_RED_SIZE 0x8D50 // #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 // #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 // #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 // #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 // #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 // #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 // #define GL_MAX_SAMPLES 0x8D57 // #define GL_FRAMEBUFFER_SRGB 0x8DB9 // #define GL_HALF_FLOAT 0x140B // #define GL_MAP_READ_BIT 0x0001 // #define GL_MAP_WRITE_BIT 0x0002 // #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 // #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 // #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 // #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 // #define GL_COMPRESSED_RED_RGTC1 0x8DBB // #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC // #define GL_COMPRESSED_RG_RGTC2 0x8DBD // #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE // #define GL_RG 0x8227 // #define GL_RG_INTEGER 0x8228 // #define GL_R8 0x8229 // #define GL_R16 0x822A // #define GL_RG8 0x822B // #define GL_RG16 0x822C // #define GL_R16F 0x822D // #define GL_R32F 0x822E // #define GL_RG16F 0x822F // #define GL_RG32F 0x8230 // #define GL_R8I 0x8231 // #define GL_R8UI 0x8232 // #define GL_R16I 0x8233 // #define GL_R16UI 0x8234 // #define GL_R32I 0x8235 // #define GL_R32UI 0x8236 // #define GL_RG8I 0x8237 // #define GL_RG8UI 0x8238 // #define GL_RG16I 0x8239 // #define GL_RG16UI 0x823A // #define GL_RG32I 0x823B // #define GL_RG32UI 0x823C // #define GL_VERTEX_ARRAY_BINDING 0x85B5 // typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); // typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); // typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); // typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); // typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); // typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); // typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); // typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); // typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); // typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); // typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); // typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); // typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); // typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); // typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); // typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); // typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); // typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); // typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); // typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); // typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); // typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); // typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); // typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); // typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); // typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); // typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); // typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); // typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); // typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); // typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); // typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); // typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); // typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); // typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); // typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); // typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); // typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); // GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); // GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); // GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); // GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); // GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); // GLAPI void APIENTRY glEndTransformFeedback (void); // GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); // GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); // GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); // GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); // GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); // GLAPI void APIENTRY glEndConditionalRender (void); // GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); // GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); // GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); // GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); // GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); // GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); // GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); // GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); // GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); // GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); // GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); // GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); // GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); // GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); // GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); // GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); // GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); // GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); // GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); // GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); // GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); // GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); // GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); // GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); // GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); // GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); // GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); // GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); // GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); // GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); // GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); // GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); // GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); // GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); // GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); // GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); // GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); // GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); // GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); // GLAPI void APIENTRY glGenerateMipmap (GLenum target); // GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); // GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); // GLAPI void APIENTRY glBindVertexArray (GLuint array); // GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); // GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); // GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); // #endif // #endif /* GL_VERSION_3_0 */ // #ifndef GL_VERSION_3_1 // #define GL_VERSION_3_1 1 // #define GL_SAMPLER_2D_RECT 0x8B63 // #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 // #define GL_SAMPLER_BUFFER 0x8DC2 // #define GL_INT_SAMPLER_2D_RECT 0x8DCD // #define GL_INT_SAMPLER_BUFFER 0x8DD0 // #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 // #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 // #define GL_TEXTURE_BUFFER 0x8C2A // #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B // #define GL_TEXTURE_BINDING_BUFFER 0x8C2C // #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D // #define GL_TEXTURE_RECTANGLE 0x84F5 // #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 // #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 // #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 // #define GL_R8_SNORM 0x8F94 // #define GL_RG8_SNORM 0x8F95 // #define GL_RGB8_SNORM 0x8F96 // #define GL_RGBA8_SNORM 0x8F97 // #define GL_R16_SNORM 0x8F98 // #define GL_RG16_SNORM 0x8F99 // #define GL_RGB16_SNORM 0x8F9A // #define GL_RGBA16_SNORM 0x8F9B // #define GL_SIGNED_NORMALIZED 0x8F9C // #define GL_PRIMITIVE_RESTART 0x8F9D // #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E // #define GL_COPY_READ_BUFFER 0x8F36 // #define GL_COPY_WRITE_BUFFER 0x8F37 // #define GL_UNIFORM_BUFFER 0x8A11 // #define GL_UNIFORM_BUFFER_BINDING 0x8A28 // #define GL_UNIFORM_BUFFER_START 0x8A29 // #define GL_UNIFORM_BUFFER_SIZE 0x8A2A // #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B // #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C // #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D // #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E // #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F // #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 // #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 // #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 // #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 // #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 // #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 // #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 // #define GL_UNIFORM_TYPE 0x8A37 // #define GL_UNIFORM_SIZE 0x8A38 // #define GL_UNIFORM_NAME_LENGTH 0x8A39 // #define GL_UNIFORM_BLOCK_INDEX 0x8A3A // #define GL_UNIFORM_OFFSET 0x8A3B // #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C // #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D // #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E // #define GL_UNIFORM_BLOCK_BINDING 0x8A3F // #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 // #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 // #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 // #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 // #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 // #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 // #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 // #define GL_INVALID_INDEX 0xFFFFFFFFu // typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); // typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); // typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); // typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); // typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); // typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); // typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); // typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); // GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); // GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); // GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); // GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); // GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); // GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); // GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); // GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); // #endif // #endif /* GL_VERSION_3_1 */ // #ifndef GL_VERSION_3_2 // #define GL_VERSION_3_2 1 // typedef struct __GLsync *GLsync; // #ifndef GLEXT_64_TYPES_DEFINED // /* This code block is duplicated in glxext.h, so must be protected */ // #define GLEXT_64_TYPES_DEFINED // /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ // /* (as used in the GL_EXT_timer_query extension). */ // #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // #include <inttypes.h> // #elif defined(__sun__) || defined(__digital__) // #include <inttypes.h> // #if defined(__STDC__) // #if defined(__arch64__) || defined(_LP64) // typedef long int int64_t; // typedef unsigned long int uint64_t; // #else // typedef long long int int64_t; // typedef unsigned long long int uint64_t; // #endif /* __arch64__ */ // #endif /* __STDC__ */ // #elif defined( __VMS ) || defined(__sgi) // #include <inttypes.h> // #elif defined(__SCO__) || defined(__USLC__) // #include <stdint.h> // #elif defined(__UNIXOS2__) || defined(__SOL64__) // typedef long int int32_t; // typedef long long int int64_t; // typedef unsigned long long int uint64_t; // #elif defined(_WIN32) && defined(__GNUC__) // #include <stdint.h> // #elif defined(_WIN32) // typedef __int32 int32_t; // typedef __int64 int64_t; // typedef unsigned __int64 uint64_t; // #else // /* Fallback if nothing above works */ // #include <inttypes.h> // #endif // #endif // typedef uint64_t GLuint64; // typedef int64_t GLint64; // #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 // #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 // #define GL_LINES_ADJACENCY 0x000A // #define GL_LINE_STRIP_ADJACENCY 0x000B // #define GL_TRIANGLES_ADJACENCY 0x000C // #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D // #define GL_PROGRAM_POINT_SIZE 0x8642 // #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 // #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 // #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 // #define GL_GEOMETRY_SHADER 0x8DD9 // #define GL_GEOMETRY_VERTICES_OUT 0x8916 // #define GL_GEOMETRY_INPUT_TYPE 0x8917 // #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 // #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF // #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 // #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 // #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 // #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 // #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 // #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 // #define GL_CONTEXT_PROFILE_MASK 0x9126 // #define GL_DEPTH_CLAMP 0x864F // #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C // #define GL_FIRST_VERTEX_CONVENTION 0x8E4D // #define GL_LAST_VERTEX_CONVENTION 0x8E4E // #define GL_PROVOKING_VERTEX 0x8E4F // #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F // #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 // #define GL_OBJECT_TYPE 0x9112 // #define GL_SYNC_CONDITION 0x9113 // #define GL_SYNC_STATUS 0x9114 // #define GL_SYNC_FLAGS 0x9115 // #define GL_SYNC_FENCE 0x9116 // #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 // #define GL_UNSIGNALED 0x9118 // #define GL_SIGNALED 0x9119 // #define GL_ALREADY_SIGNALED 0x911A // #define GL_TIMEOUT_EXPIRED 0x911B // #define GL_CONDITION_SATISFIED 0x911C // #define GL_WAIT_FAILED 0x911D // #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull // #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 // #define GL_SAMPLE_POSITION 0x8E50 // #define GL_SAMPLE_MASK 0x8E51 // #define GL_SAMPLE_MASK_VALUE 0x8E52 // #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 // #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 // #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 // #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 // #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 // #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 // #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 // #define GL_TEXTURE_SAMPLES 0x9106 // #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 // #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 // #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 // #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A // #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B // #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C // #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D // #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E // #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F // #define GL_MAX_INTEGER_SAMPLES 0x9110 // typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); // typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); // typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); // typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); // typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); // typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); // typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); // typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); // typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); // typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); // typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); // typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); // typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); // typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); // GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); // GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); // GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); // GLAPI void APIENTRY glProvokingVertex (GLenum mode); // GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); // GLAPI GLboolean APIENTRY glIsSync (GLsync sync); // GLAPI void APIENTRY glDeleteSync (GLsync sync); // GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); // GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); // GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); // GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); // GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); // GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); // GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); // GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); // GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); // #endif // #endif /* GL_VERSION_3_2 */ // #ifndef GL_VERSION_3_3 // #define GL_VERSION_3_3 1 // #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE // #define GL_SRC1_COLOR 0x88F9 // #define GL_ONE_MINUS_SRC1_COLOR 0x88FA // #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB // #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC // #define GL_ANY_SAMPLES_PASSED 0x8C2F // #define GL_SAMPLER_BINDING 0x8919 // #define GL_RGB10_A2UI 0x906F // #define GL_TEXTURE_SWIZZLE_R 0x8E42 // #define GL_TEXTURE_SWIZZLE_G 0x8E43 // #define GL_TEXTURE_SWIZZLE_B 0x8E44 // #define GL_TEXTURE_SWIZZLE_A 0x8E45 // #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 // #define GL_TIME_ELAPSED 0x88BF // #define GL_TIMESTAMP 0x8E28 // #define GL_INT_2_10_10_10_REV 0x8D9F // typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); // typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); // typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); // typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); // typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); // typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); // typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); // typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); // typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); // typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); // typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); // typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); // GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); // GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); // GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); // GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); // GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); // GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); // GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); // GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); // GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); // GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); // GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); // GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); // GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); // GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); // GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); // GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); // GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); // GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); // GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); // GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); // GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); // #endif // #endif /* GL_VERSION_3_3 */ // #ifndef GL_VERSION_4_0 // #define GL_VERSION_4_0 1 // #define GL_SAMPLE_SHADING 0x8C36 // #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 // #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E // #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F // #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 // #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A // #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B // #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C // #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D // #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E // #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F // #define GL_DRAW_INDIRECT_BUFFER 0x8F3F // #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 // #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F // #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A // #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B // #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C // #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D // #define GL_MAX_VERTEX_STREAMS 0x8E71 // #define GL_DOUBLE_VEC2 0x8FFC // #define GL_DOUBLE_VEC3 0x8FFD // #define GL_DOUBLE_VEC4 0x8FFE // #define GL_DOUBLE_MAT2 0x8F46 // #define GL_DOUBLE_MAT3 0x8F47 // #define GL_DOUBLE_MAT4 0x8F48 // #define GL_DOUBLE_MAT2x3 0x8F49 // #define GL_DOUBLE_MAT2x4 0x8F4A // #define GL_DOUBLE_MAT3x2 0x8F4B // #define GL_DOUBLE_MAT3x4 0x8F4C // #define GL_DOUBLE_MAT4x2 0x8F4D // #define GL_DOUBLE_MAT4x3 0x8F4E // #define GL_ACTIVE_SUBROUTINES 0x8DE5 // #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 // #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 // #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 // #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 // #define GL_MAX_SUBROUTINES 0x8DE7 // #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 // #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A // #define GL_COMPATIBLE_SUBROUTINES 0x8E4B // #define GL_PATCHES 0x000E // #define GL_PATCH_VERTICES 0x8E72 // #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 // #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 // #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 // #define GL_TESS_GEN_MODE 0x8E76 // #define GL_TESS_GEN_SPACING 0x8E77 // #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 // #define GL_TESS_GEN_POINT_MODE 0x8E79 // #define GL_ISOLINES 0x8E7A // #define GL_FRACTIONAL_ODD 0x8E7B // #define GL_FRACTIONAL_EVEN 0x8E7C // #define GL_MAX_PATCH_VERTICES 0x8E7D // #define GL_MAX_TESS_GEN_LEVEL 0x8E7E // #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F // #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 // #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 // #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 // #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 // #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 // #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 // #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 // #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 // #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A // #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C // #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D // #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E // #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F // #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 // #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 // #define GL_TESS_EVALUATION_SHADER 0x8E87 // #define GL_TESS_CONTROL_SHADER 0x8E88 // #define GL_TRANSFORM_FEEDBACK 0x8E22 // #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 // #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 // #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 // #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 // typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); // typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); // typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); // typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); // typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); // typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); // typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); // typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); // typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); // typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); // typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); // typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); // typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); // typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); // typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); // typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); // typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); // typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); // typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); // typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); // typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); // typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); // typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); // typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); // typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); // typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); // typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); // typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glMinSampleShading (GLfloat value); // GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); // GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); // GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); // GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); // GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); // GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); // GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); // GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); // GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); // GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); // GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); // GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); // GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); // GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); // GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); // GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); // GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); // GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); // GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); // GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); // GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); // GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); // GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); // GLAPI void APIENTRY glPauseTransformFeedback (void); // GLAPI void APIENTRY glResumeTransformFeedback (void); // GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); // GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); // GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); // GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); // GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); // #endif // #endif /* GL_VERSION_4_0 */ // #ifndef GL_VERSION_4_1 // #define GL_VERSION_4_1 1 // #define GL_FIXED 0x140C // #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A // #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B // #define GL_LOW_FLOAT 0x8DF0 // #define GL_MEDIUM_FLOAT 0x8DF1 // #define GL_HIGH_FLOAT 0x8DF2 // #define GL_LOW_INT 0x8DF3 // #define GL_MEDIUM_INT 0x8DF4 // #define GL_HIGH_INT 0x8DF5 // #define GL_SHADER_COMPILER 0x8DFA // #define GL_SHADER_BINARY_FORMATS 0x8DF8 // #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 // #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB // #define GL_MAX_VARYING_VECTORS 0x8DFC // #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD // #define GL_RGB565 0x8D62 // #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 // #define GL_PROGRAM_BINARY_LENGTH 0x8741 // #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE // #define GL_PROGRAM_BINARY_FORMATS 0x87FF // #define GL_VERTEX_SHADER_BIT 0x00000001 // #define GL_FRAGMENT_SHADER_BIT 0x00000002 // #define GL_GEOMETRY_SHADER_BIT 0x00000004 // #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 // #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 // #define GL_ALL_SHADER_BITS 0xFFFFFFFF // #define GL_PROGRAM_SEPARABLE 0x8258 // #define GL_ACTIVE_PROGRAM 0x8259 // #define GL_PROGRAM_PIPELINE_BINDING 0x825A // #define GL_MAX_VIEWPORTS 0x825B // #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C // #define GL_VIEWPORT_BOUNDS_RANGE 0x825D // #define GL_LAYER_PROVOKING_VERTEX 0x825E // #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F // #define GL_UNDEFINED_VERTEX 0x8260 // typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); // typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); // typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); // typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); // typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); // typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); // typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); // typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); // typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); // typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); // typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); // typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); // typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); // typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); // typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); // typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); // typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); // typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); // typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); // typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); // typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); // typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); // typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); // typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); // typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); // typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glReleaseShaderCompiler (void); // GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); // GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); // GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); // GLAPI void APIENTRY glClearDepthf (GLfloat d); // GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); // GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); // GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); // GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); // GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); // GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); // GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); // GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); // GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); // GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); // GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); // GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); // GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); // GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); // GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); // GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); // GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); // GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); // GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); // GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); // GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); // GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); // GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); // GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); // GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); // GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); // GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); // GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); // GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); // GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); // GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); // GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); // GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); // GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); // GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); // GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); // GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); // GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); // GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); // GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); // GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); // GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); // GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); // GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); // #endif // #endif /* GL_VERSION_4_1 */ // #ifndef GL_VERSION_4_2 // #define GL_VERSION_4_2 1 // #define GL_COPY_READ_BUFFER_BINDING 0x8F36 // #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 // #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 // #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 // #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 // #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 // #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 // #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A // #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B // #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C // #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D // #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E // #define GL_NUM_SAMPLE_COUNTS 0x9380 // #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC // #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 // #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 // #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 // #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 // #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 // #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 // #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB // #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC // #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD // #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE // #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF // #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 // #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 // #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 // #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 // #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 // #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 // #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 // #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 // #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 // #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC // #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 // #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA // #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB // #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 // #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 // #define GL_UNIFORM_BARRIER_BIT 0x00000004 // #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 // #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 // #define GL_COMMAND_BARRIER_BIT 0x00000040 // #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 // #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 // #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 // #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 // #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 // #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 // #define GL_ALL_BARRIER_BITS 0xFFFFFFFF // #define GL_MAX_IMAGE_UNITS 0x8F38 // #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 // #define GL_IMAGE_BINDING_NAME 0x8F3A // #define GL_IMAGE_BINDING_LEVEL 0x8F3B // #define GL_IMAGE_BINDING_LAYERED 0x8F3C // #define GL_IMAGE_BINDING_LAYER 0x8F3D // #define GL_IMAGE_BINDING_ACCESS 0x8F3E // #define GL_IMAGE_1D 0x904C // #define GL_IMAGE_2D 0x904D // #define GL_IMAGE_3D 0x904E // #define GL_IMAGE_2D_RECT 0x904F // #define GL_IMAGE_CUBE 0x9050 // #define GL_IMAGE_BUFFER 0x9051 // #define GL_IMAGE_1D_ARRAY 0x9052 // #define GL_IMAGE_2D_ARRAY 0x9053 // #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 // #define GL_IMAGE_2D_MULTISAMPLE 0x9055 // #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 // #define GL_INT_IMAGE_1D 0x9057 // #define GL_INT_IMAGE_2D 0x9058 // #define GL_INT_IMAGE_3D 0x9059 // #define GL_INT_IMAGE_2D_RECT 0x905A // #define GL_INT_IMAGE_CUBE 0x905B // #define GL_INT_IMAGE_BUFFER 0x905C // #define GL_INT_IMAGE_1D_ARRAY 0x905D // #define GL_INT_IMAGE_2D_ARRAY 0x905E // #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F // #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 // #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 // #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 // #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 // #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 // #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 // #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 // #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 // #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 // #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 // #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A // #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B // #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C // #define GL_MAX_IMAGE_SAMPLES 0x906D // #define GL_IMAGE_BINDING_FORMAT 0x906E // #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 // #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 // #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 // #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA // #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB // #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC // #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD // #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE // #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF // #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C // #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D // #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E // #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F // #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F // typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); // typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); // typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); // typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); // typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); // typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); // GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); // GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); // GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); // GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); // GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); // GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); // GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); // GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); // #endif // #endif /* GL_VERSION_4_2 */ // #ifndef GL_VERSION_4_3 // #define GL_VERSION_4_3 1 // typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 // #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E // #define GL_COMPRESSED_RGB8_ETC2 0x9274 // #define GL_COMPRESSED_SRGB8_ETC2 0x9275 // #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 // #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 // #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 // #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 // #define GL_COMPRESSED_R11_EAC 0x9270 // #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 // #define GL_COMPRESSED_RG11_EAC 0x9272 // #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 // #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 // #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A // #define GL_MAX_ELEMENT_INDEX 0x8D6B // #define GL_COMPUTE_SHADER 0x91B9 // #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB // #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC // #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD // #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 // #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 // #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 // #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 // #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 // #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB // #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE // #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF // #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 // #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC // #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED // #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE // #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF // #define GL_COMPUTE_SHADER_BIT 0x00000020 // #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 // #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 // #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 // #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 // #define GL_DEBUG_SOURCE_API 0x8246 // #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 // #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 // #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 // #define GL_DEBUG_SOURCE_APPLICATION 0x824A // #define GL_DEBUG_SOURCE_OTHER 0x824B // #define GL_DEBUG_TYPE_ERROR 0x824C // #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D // #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E // #define GL_DEBUG_TYPE_PORTABILITY 0x824F // #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 // #define GL_DEBUG_TYPE_OTHER 0x8251 // #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 // #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 // #define GL_DEBUG_LOGGED_MESSAGES 0x9145 // #define GL_DEBUG_SEVERITY_HIGH 0x9146 // #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 // #define GL_DEBUG_SEVERITY_LOW 0x9148 // #define GL_DEBUG_TYPE_MARKER 0x8268 // #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 // #define GL_DEBUG_TYPE_POP_GROUP 0x826A // #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B // #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C // #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D // #define GL_BUFFER 0x82E0 // #define GL_SHADER 0x82E1 // #define GL_PROGRAM 0x82E2 // #define GL_QUERY 0x82E3 // #define GL_PROGRAM_PIPELINE 0x82E4 // #define GL_SAMPLER 0x82E6 // #define GL_MAX_LABEL_LENGTH 0x82E8 // #define GL_DEBUG_OUTPUT 0x92E0 // #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 // #define GL_MAX_UNIFORM_LOCATIONS 0x826E // #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 // #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 // #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 // #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 // #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 // #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 // #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 // #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 // #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 // #define GL_INTERNALFORMAT_SUPPORTED 0x826F // #define GL_INTERNALFORMAT_PREFERRED 0x8270 // #define GL_INTERNALFORMAT_RED_SIZE 0x8271 // #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 // #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 // #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 // #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 // #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 // #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 // #define GL_INTERNALFORMAT_RED_TYPE 0x8278 // #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 // #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A // #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B // #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C // #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D // #define GL_MAX_WIDTH 0x827E // #define GL_MAX_HEIGHT 0x827F // #define GL_MAX_DEPTH 0x8280 // #define GL_MAX_LAYERS 0x8281 // #define GL_MAX_COMBINED_DIMENSIONS 0x8282 // #define GL_COLOR_COMPONENTS 0x8283 // #define GL_DEPTH_COMPONENTS 0x8284 // #define GL_STENCIL_COMPONENTS 0x8285 // #define GL_COLOR_RENDERABLE 0x8286 // #define GL_DEPTH_RENDERABLE 0x8287 // #define GL_STENCIL_RENDERABLE 0x8288 // #define GL_FRAMEBUFFER_RENDERABLE 0x8289 // #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A // #define GL_FRAMEBUFFER_BLEND 0x828B // #define GL_READ_PIXELS 0x828C // #define GL_READ_PIXELS_FORMAT 0x828D // #define GL_READ_PIXELS_TYPE 0x828E // #define GL_TEXTURE_IMAGE_FORMAT 0x828F // #define GL_TEXTURE_IMAGE_TYPE 0x8290 // #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 // #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 // #define GL_MIPMAP 0x8293 // #define GL_MANUAL_GENERATE_MIPMAP 0x8294 // #define GL_AUTO_GENERATE_MIPMAP 0x8295 // #define GL_COLOR_ENCODING 0x8296 // #define GL_SRGB_READ 0x8297 // #define GL_SRGB_WRITE 0x8298 // #define GL_FILTER 0x829A // #define GL_VERTEX_TEXTURE 0x829B // #define GL_TESS_CONTROL_TEXTURE 0x829C // #define GL_TESS_EVALUATION_TEXTURE 0x829D // #define GL_GEOMETRY_TEXTURE 0x829E // #define GL_FRAGMENT_TEXTURE 0x829F // #define GL_COMPUTE_TEXTURE 0x82A0 // #define GL_TEXTURE_SHADOW 0x82A1 // #define GL_TEXTURE_GATHER 0x82A2 // #define GL_TEXTURE_GATHER_SHADOW 0x82A3 // #define GL_SHADER_IMAGE_LOAD 0x82A4 // #define GL_SHADER_IMAGE_STORE 0x82A5 // #define GL_SHADER_IMAGE_ATOMIC 0x82A6 // #define GL_IMAGE_TEXEL_SIZE 0x82A7 // #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 // #define GL_IMAGE_PIXEL_FORMAT 0x82A9 // #define GL_IMAGE_PIXEL_TYPE 0x82AA // #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC // #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD // #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE // #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF // #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 // #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 // #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 // #define GL_CLEAR_BUFFER 0x82B4 // #define GL_TEXTURE_VIEW 0x82B5 // #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 // #define GL_FULL_SUPPORT 0x82B7 // #define GL_CAVEAT_SUPPORT 0x82B8 // #define GL_IMAGE_CLASS_4_X_32 0x82B9 // #define GL_IMAGE_CLASS_2_X_32 0x82BA // #define GL_IMAGE_CLASS_1_X_32 0x82BB // #define GL_IMAGE_CLASS_4_X_16 0x82BC // #define GL_IMAGE_CLASS_2_X_16 0x82BD // #define GL_IMAGE_CLASS_1_X_16 0x82BE // #define GL_IMAGE_CLASS_4_X_8 0x82BF // #define GL_IMAGE_CLASS_2_X_8 0x82C0 // #define GL_IMAGE_CLASS_1_X_8 0x82C1 // #define GL_IMAGE_CLASS_11_11_10 0x82C2 // #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 // #define GL_VIEW_CLASS_128_BITS 0x82C4 // #define GL_VIEW_CLASS_96_BITS 0x82C5 // #define GL_VIEW_CLASS_64_BITS 0x82C6 // #define GL_VIEW_CLASS_48_BITS 0x82C7 // #define GL_VIEW_CLASS_32_BITS 0x82C8 // #define GL_VIEW_CLASS_24_BITS 0x82C9 // #define GL_VIEW_CLASS_16_BITS 0x82CA // #define GL_VIEW_CLASS_8_BITS 0x82CB // #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC // #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD // #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE // #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF // #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 // #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 // #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 // #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 // #define GL_UNIFORM 0x92E1 // #define GL_UNIFORM_BLOCK 0x92E2 // #define GL_PROGRAM_INPUT 0x92E3 // #define GL_PROGRAM_OUTPUT 0x92E4 // #define GL_BUFFER_VARIABLE 0x92E5 // #define GL_SHADER_STORAGE_BLOCK 0x92E6 // #define GL_VERTEX_SUBROUTINE 0x92E8 // #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 // #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA // #define GL_GEOMETRY_SUBROUTINE 0x92EB // #define GL_FRAGMENT_SUBROUTINE 0x92EC // #define GL_COMPUTE_SUBROUTINE 0x92ED // #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE // #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF // #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 // #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 // #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 // #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 // #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 // #define GL_ACTIVE_RESOURCES 0x92F5 // #define GL_MAX_NAME_LENGTH 0x92F6 // #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 // #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 // #define GL_NAME_LENGTH 0x92F9 // #define GL_TYPE 0x92FA // #define GL_ARRAY_SIZE 0x92FB // #define GL_OFFSET 0x92FC // #define GL_BLOCK_INDEX 0x92FD // #define GL_ARRAY_STRIDE 0x92FE // #define GL_MATRIX_STRIDE 0x92FF // #define GL_IS_ROW_MAJOR 0x9300 // #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 // #define GL_BUFFER_BINDING 0x9302 // #define GL_BUFFER_DATA_SIZE 0x9303 // #define GL_NUM_ACTIVE_VARIABLES 0x9304 // #define GL_ACTIVE_VARIABLES 0x9305 // #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 // #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 // #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 // #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 // #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A // #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B // #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C // #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D // #define GL_LOCATION 0x930E // #define GL_LOCATION_INDEX 0x930F // #define GL_IS_PER_PATCH 0x92E7 // #define GL_SHADER_STORAGE_BUFFER 0x90D2 // #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 // #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 // #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 // #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 // #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 // #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 // #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 // #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA // #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB // #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC // #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD // #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE // #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF // #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 // #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 // #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA // #define GL_TEXTURE_BUFFER_OFFSET 0x919D // #define GL_TEXTURE_BUFFER_SIZE 0x919E // #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F // #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB // #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC // #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD // #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE // #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF // #define GL_VERTEX_ATTRIB_BINDING 0x82D4 // #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 // #define GL_VERTEX_BINDING_DIVISOR 0x82D6 // #define GL_VERTEX_BINDING_OFFSET 0x82D7 // #define GL_VERTEX_BINDING_STRIDE 0x82D8 // #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 // #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA // #define GL_VERTEX_BINDING_BUFFER 0x8F4F // typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); // typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); // typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); // typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); // typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); // typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); // typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); // typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); // typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); // typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); // typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); // typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); // typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); // typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); // typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); // typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); // typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); // typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); // typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); // typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); // typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); // typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); // typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); // typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); // typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); // typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); // GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); // GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); // GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); // GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); // GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); // GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); // GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); // GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); // GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); // GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); // GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); // GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); // GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); // GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); // GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); // GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); // GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); // GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); // GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); // GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); // GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); // GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); // GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); // GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); // GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); // GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); // GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); // GLAPI void APIENTRY glPopDebugGroup (void); // GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); // GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); // GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); // GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); // #endif // #endif /* GL_VERSION_4_3 */ // #ifndef GL_VERSION_4_4 // #define GL_VERSION_4_4 1 // #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 // #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 // #define GL_TEXTURE_BUFFER_BINDING 0x8C2A // #define GL_MAP_PERSISTENT_BIT 0x0040 // #define GL_MAP_COHERENT_BIT 0x0080 // #define GL_DYNAMIC_STORAGE_BIT 0x0100 // #define GL_CLIENT_STORAGE_BIT 0x0200 // #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 // #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F // #define GL_BUFFER_STORAGE_FLAGS 0x8220 // #define GL_CLEAR_TEXTURE 0x9365 // #define GL_LOCATION_COMPONENT 0x934A // #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B // #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C // #define GL_QUERY_BUFFER 0x9192 // #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 // #define GL_QUERY_BUFFER_BINDING 0x9193 // #define GL_QUERY_RESULT_NO_WAIT 0x9194 // #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 // typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); // typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); // typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); // typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); // typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); // typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); // typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); // typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); // typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); // GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); // GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); // GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); // GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); // GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); // GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); // GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); // GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); // #endif // #endif /* GL_VERSION_4_4 */ // #ifndef GL_VERSION_4_5 // #define GL_VERSION_4_5 1 // #define GL_CONTEXT_LOST 0x0507 // #define GL_NEGATIVE_ONE_TO_ONE 0x935E // #define GL_ZERO_TO_ONE 0x935F // #define GL_CLIP_ORIGIN 0x935C // #define GL_CLIP_DEPTH_MODE 0x935D // #define GL_QUERY_WAIT_INVERTED 0x8E17 // #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 // #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 // #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A // #define GL_MAX_CULL_DISTANCES 0x82F9 // #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA // #define GL_TEXTURE_TARGET 0x1006 // #define GL_QUERY_TARGET 0x82EA // #define GL_GUILTY_CONTEXT_RESET 0x8253 // #define GL_INNOCENT_CONTEXT_RESET 0x8254 // #define GL_UNKNOWN_CONTEXT_RESET 0x8255 // #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 // #define GL_LOSE_CONTEXT_ON_RESET 0x8252 // #define GL_NO_RESET_NOTIFICATION 0x8261 // #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 // #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB // #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC // typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); // typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); // typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); // typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); // typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); // typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); // typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); // typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); // typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); // typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); // typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); // typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); // typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); // typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); // typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); // typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); // typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); // typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); // typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); // typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); // typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); // typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); // typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); // typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); // typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); // typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); // typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); // typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); // typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); // typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); // typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); // typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); // typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); // typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); // typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); // typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); // typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); // typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); // typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); // typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); // typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); // typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); // typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); // typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); // typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); // typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); // typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); // typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); // typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); // typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); // typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); // typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); // typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); // typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); // GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); // GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); // GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); // GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); // GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); // GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); // GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); // GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); // GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); // GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); // GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); // GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); // GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); // GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); // GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); // GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); // GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); // GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); // GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); // GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); // GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); // GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); // GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); // GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); // GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); // GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); // GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); // GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); // GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); // GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); // GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); // GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); // GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); // GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); // GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); // GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); // GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); // GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); // GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); // GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); // GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); // GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); // GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); // GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); // GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); // GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); // GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); // GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); // GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); // GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); // GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); // GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); // GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); // GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); // GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); // GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); // GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); // GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); // GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); // GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); // GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); // GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); // GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); // GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); // GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); // GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); // GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); // GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); // GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); // GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); // GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); // GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); // GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); // GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); // GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); // GLAPI void APIENTRY glTextureBarrier (void); // #endif // #endif /* GL_VERSION_4_5 */ // #ifndef GL_ARB_ES2_compatibility // #define GL_ARB_ES2_compatibility 1 // #endif /* GL_ARB_ES2_compatibility */ // #ifndef GL_ARB_ES3_1_compatibility // #define GL_ARB_ES3_1_compatibility 1 // #endif /* GL_ARB_ES3_1_compatibility */ // #ifndef GL_ARB_ES3_compatibility // #define GL_ARB_ES3_compatibility 1 // #endif /* GL_ARB_ES3_compatibility */ // #ifndef GL_ARB_arrays_of_arrays // #define GL_ARB_arrays_of_arrays 1 // #endif /* GL_ARB_arrays_of_arrays */ // #ifndef GL_ARB_base_instance // #define GL_ARB_base_instance 1 // #endif /* GL_ARB_base_instance */ // #ifndef GL_ARB_bindless_texture // #define GL_ARB_bindless_texture 1 // typedef uint64_t GLuint64EXT; // #define GL_UNSIGNED_INT64_ARB 0x140F // typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); // typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); // typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); // typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); // typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); // typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); // typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); // typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); // typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); // typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); // typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); // typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); // typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); // typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); // GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); // GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); // GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); // GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); // GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); // GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); // GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); // GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); // GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); // GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); // GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); // GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); // GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); // GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); // GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); // #endif // #endif /* GL_ARB_bindless_texture */ // #ifndef GL_ARB_blend_func_extended // #define GL_ARB_blend_func_extended 1 // #endif /* GL_ARB_blend_func_extended */ // #ifndef GL_ARB_buffer_storage // #define GL_ARB_buffer_storage 1 // #endif /* GL_ARB_buffer_storage */ // #ifndef GL_ARB_cl_event // #define GL_ARB_cl_event 1 // struct _cl_context; // struct _cl_event; // #define GL_SYNC_CL_EVENT_ARB 0x8240 // #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 // typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); // #endif // #endif /* GL_ARB_cl_event */ // #ifndef GL_ARB_clear_buffer_object // #define GL_ARB_clear_buffer_object 1 // #endif /* GL_ARB_clear_buffer_object */ // #ifndef GL_ARB_clear_texture // #define GL_ARB_clear_texture 1 // #endif /* GL_ARB_clear_texture */ // #ifndef GL_ARB_clip_control // #define GL_ARB_clip_control 1 // #endif /* GL_ARB_clip_control */ // #ifndef GL_ARB_compressed_texture_pixel_storage // #define GL_ARB_compressed_texture_pixel_storage 1 // #endif /* GL_ARB_compressed_texture_pixel_storage */ // #ifndef GL_ARB_compute_shader // #define GL_ARB_compute_shader 1 // #endif /* GL_ARB_compute_shader */ // #ifndef GL_ARB_compute_variable_group_size // #define GL_ARB_compute_variable_group_size 1 // #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 // #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB // #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 // #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF // typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); // #endif // #endif /* GL_ARB_compute_variable_group_size */ // #ifndef GL_ARB_conditional_render_inverted // #define GL_ARB_conditional_render_inverted 1 // #endif /* GL_ARB_conditional_render_inverted */ // #ifndef GL_ARB_conservative_depth // #define GL_ARB_conservative_depth 1 // #endif /* GL_ARB_conservative_depth */ // #ifndef GL_ARB_copy_buffer // #define GL_ARB_copy_buffer 1 // #endif /* GL_ARB_copy_buffer */ // #ifndef GL_ARB_copy_image // #define GL_ARB_copy_image 1 // #endif /* GL_ARB_copy_image */ // #ifndef GL_ARB_cull_distance // #define GL_ARB_cull_distance 1 // #endif /* GL_ARB_cull_distance */ // #ifndef GL_ARB_debug_output // #define GL_ARB_debug_output 1 // typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 // #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 // #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 // #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 // #define GL_DEBUG_SOURCE_API_ARB 0x8246 // #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 // #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 // #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 // #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A // #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B // #define GL_DEBUG_TYPE_ERROR_ARB 0x824C // #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D // #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E // #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F // #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 // #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 // #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 // #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 // #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 // #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 // #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 // #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 // typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); // typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); // typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); // typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); // GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); // GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); // GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); // #endif // #endif /* GL_ARB_debug_output */ // #ifndef GL_ARB_depth_buffer_float // #define GL_ARB_depth_buffer_float 1 // #endif /* GL_ARB_depth_buffer_float */ // #ifndef GL_ARB_depth_clamp // #define GL_ARB_depth_clamp 1 // #endif /* GL_ARB_depth_clamp */ // #ifndef GL_ARB_derivative_control // #define GL_ARB_derivative_control 1 // #endif /* GL_ARB_derivative_control */ // #ifndef GL_ARB_direct_state_access // #define GL_ARB_direct_state_access 1 // #endif /* GL_ARB_direct_state_access */ // #ifndef GL_ARB_draw_buffers_blend // #define GL_ARB_draw_buffers_blend 1 // typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); // typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); // GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); // GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); // GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // #endif // #endif /* GL_ARB_draw_buffers_blend */ // #ifndef GL_ARB_draw_elements_base_vertex // #define GL_ARB_draw_elements_base_vertex 1 // #endif /* GL_ARB_draw_elements_base_vertex */ // #ifndef GL_ARB_draw_indirect // #define GL_ARB_draw_indirect 1 // #endif /* GL_ARB_draw_indirect */ // #ifndef GL_ARB_enhanced_layouts // #define GL_ARB_enhanced_layouts 1 // #endif /* GL_ARB_enhanced_layouts */ // #ifndef GL_ARB_explicit_attrib_location // #define GL_ARB_explicit_attrib_location 1 // #endif /* GL_ARB_explicit_attrib_location */ // #ifndef GL_ARB_explicit_uniform_location // #define GL_ARB_explicit_uniform_location 1 // #endif /* GL_ARB_explicit_uniform_location */ // #ifndef GL_ARB_fragment_coord_conventions // #define GL_ARB_fragment_coord_conventions 1 // #endif /* GL_ARB_fragment_coord_conventions */ // #ifndef GL_ARB_fragment_layer_viewport // #define GL_ARB_fragment_layer_viewport 1 // #endif /* GL_ARB_fragment_layer_viewport */ // #ifndef GL_ARB_framebuffer_no_attachments // #define GL_ARB_framebuffer_no_attachments 1 // #endif /* GL_ARB_framebuffer_no_attachments */ // #ifndef GL_ARB_framebuffer_object // #define GL_ARB_framebuffer_object 1 // #endif /* GL_ARB_framebuffer_object */ // #ifndef GL_ARB_framebuffer_sRGB // #define GL_ARB_framebuffer_sRGB 1 // #endif /* GL_ARB_framebuffer_sRGB */ // #ifndef GL_ARB_get_program_binary // #define GL_ARB_get_program_binary 1 // #endif /* GL_ARB_get_program_binary */ // #ifndef GL_ARB_get_texture_sub_image // #define GL_ARB_get_texture_sub_image 1 // #endif /* GL_ARB_get_texture_sub_image */ // #ifndef GL_ARB_gpu_shader5 // #define GL_ARB_gpu_shader5 1 // #endif /* GL_ARB_gpu_shader5 */ // #ifndef GL_ARB_gpu_shader_fp64 // #define GL_ARB_gpu_shader_fp64 1 // #endif /* GL_ARB_gpu_shader_fp64 */ // #ifndef GL_ARB_half_float_vertex // #define GL_ARB_half_float_vertex 1 // #endif /* GL_ARB_half_float_vertex */ // #ifndef GL_ARB_imaging // #define GL_ARB_imaging 1 // #define GL_BLEND_COLOR 0x8005 // #define GL_BLEND_EQUATION 0x8009 // #endif /* GL_ARB_imaging */ // #ifndef GL_ARB_indirect_parameters // #define GL_ARB_indirect_parameters 1 // #define GL_PARAMETER_BUFFER_ARB 0x80EE // #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF // typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // #endif // #endif /* GL_ARB_indirect_parameters */ // #ifndef GL_ARB_internalformat_query // #define GL_ARB_internalformat_query 1 // #endif /* GL_ARB_internalformat_query */ // #ifndef GL_ARB_internalformat_query2 // #define GL_ARB_internalformat_query2 1 // #define GL_SRGB_DECODE_ARB 0x8299 // #endif /* GL_ARB_internalformat_query2 */ // #ifndef GL_ARB_invalidate_subdata // #define GL_ARB_invalidate_subdata 1 // #endif /* GL_ARB_invalidate_subdata */ // #ifndef GL_ARB_map_buffer_alignment // #define GL_ARB_map_buffer_alignment 1 // #endif /* GL_ARB_map_buffer_alignment */ // #ifndef GL_ARB_map_buffer_range // #define GL_ARB_map_buffer_range 1 // #endif /* GL_ARB_map_buffer_range */ // #ifndef GL_ARB_multi_bind // #define GL_ARB_multi_bind 1 // #endif /* GL_ARB_multi_bind */ // #ifndef GL_ARB_multi_draw_indirect // #define GL_ARB_multi_draw_indirect 1 // #endif /* GL_ARB_multi_draw_indirect */ // #ifndef GL_ARB_occlusion_query2 // #define GL_ARB_occlusion_query2 1 // #endif /* GL_ARB_occlusion_query2 */ // #ifndef GL_ARB_pipeline_statistics_query // #define GL_ARB_pipeline_statistics_query 1 // #define GL_VERTICES_SUBMITTED_ARB 0x82EE // #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF // #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 // #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 // #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 // #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 // #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 // #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 // #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 // #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 // #endif /* GL_ARB_pipeline_statistics_query */ // #ifndef GL_ARB_program_interface_query // #define GL_ARB_program_interface_query 1 // #endif /* GL_ARB_program_interface_query */ // #ifndef GL_ARB_provoking_vertex // #define GL_ARB_provoking_vertex 1 // #endif /* GL_ARB_provoking_vertex */ // #ifndef GL_ARB_query_buffer_object // #define GL_ARB_query_buffer_object 1 // #endif /* GL_ARB_query_buffer_object */ // #ifndef GL_ARB_robust_buffer_access_behavior // #define GL_ARB_robust_buffer_access_behavior 1 // #endif /* GL_ARB_robust_buffer_access_behavior */ // #ifndef GL_ARB_robustness // #define GL_ARB_robustness 1 // #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 // #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 // #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 // #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 // #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 // #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 // #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 // typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); // typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); // typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); // typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); // typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); // typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); // GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); // GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); // GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); // GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); // GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); // GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); // GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); // #endif // #endif /* GL_ARB_robustness */ // #ifndef GL_ARB_robustness_isolation // #define GL_ARB_robustness_isolation 1 // #endif /* GL_ARB_robustness_isolation */ // #ifndef GL_ARB_sample_shading // #define GL_ARB_sample_shading 1 // #define GL_SAMPLE_SHADING_ARB 0x8C36 // #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 // typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); // #endif // #endif /* GL_ARB_sample_shading */ // #ifndef GL_ARB_sampler_objects // #define GL_ARB_sampler_objects 1 // #endif /* GL_ARB_sampler_objects */ // #ifndef GL_ARB_seamless_cube_map // #define GL_ARB_seamless_cube_map 1 // #endif /* GL_ARB_seamless_cube_map */ // #ifndef GL_ARB_seamless_cubemap_per_texture // #define GL_ARB_seamless_cubemap_per_texture 1 // #endif /* GL_ARB_seamless_cubemap_per_texture */ // #ifndef GL_ARB_separate_shader_objects // #define GL_ARB_separate_shader_objects 1 // #endif /* GL_ARB_separate_shader_objects */ // #ifndef GL_ARB_shader_atomic_counters // #define GL_ARB_shader_atomic_counters 1 // #endif /* GL_ARB_shader_atomic_counters */ // #ifndef GL_ARB_shader_bit_encoding // #define GL_ARB_shader_bit_encoding 1 // #endif /* GL_ARB_shader_bit_encoding */ // #ifndef GL_ARB_shader_draw_parameters // #define GL_ARB_shader_draw_parameters 1 // #endif /* GL_ARB_shader_draw_parameters */ // #ifndef GL_ARB_shader_group_vote // #define GL_ARB_shader_group_vote 1 // #endif /* GL_ARB_shader_group_vote */ // #ifndef GL_ARB_shader_image_load_store // #define GL_ARB_shader_image_load_store 1 // #endif /* GL_ARB_shader_image_load_store */ // #ifndef GL_ARB_shader_image_size // #define GL_ARB_shader_image_size 1 // #endif /* GL_ARB_shader_image_size */ // #ifndef GL_ARB_shader_precision // #define GL_ARB_shader_precision 1 // #endif /* GL_ARB_shader_precision */ // #ifndef GL_ARB_shader_stencil_export // #define GL_ARB_shader_stencil_export 1 // #endif /* GL_ARB_shader_stencil_export */ // #ifndef GL_ARB_shader_storage_buffer_object // #define GL_ARB_shader_storage_buffer_object 1 // #endif /* GL_ARB_shader_storage_buffer_object */ // #ifndef GL_ARB_shader_subroutine // #define GL_ARB_shader_subroutine 1 // #endif /* GL_ARB_shader_subroutine */ // #ifndef GL_ARB_shader_texture_image_samples // #define GL_ARB_shader_texture_image_samples 1 // #endif /* GL_ARB_shader_texture_image_samples */ // #ifndef GL_ARB_shading_language_420pack // #define GL_ARB_shading_language_420pack 1 // #endif /* GL_ARB_shading_language_420pack */ // #ifndef GL_ARB_shading_language_include // #define GL_ARB_shading_language_include 1 // #define GL_SHADER_INCLUDE_ARB 0x8DAE // #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 // #define GL_NAMED_STRING_TYPE_ARB 0x8DEA // typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); // typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); // typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); // typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); // typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); // typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); // GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); // GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); // GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); // GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); // GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); // #endif // #endif /* GL_ARB_shading_language_include */ // #ifndef GL_ARB_shading_language_packing // #define GL_ARB_shading_language_packing 1 // #endif /* GL_ARB_shading_language_packing */ // #ifndef GL_ARB_sparse_buffer // #define GL_ARB_sparse_buffer 1 // #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 // #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 // typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); // typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); // GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // #endif // #endif /* GL_ARB_sparse_buffer */ // #ifndef GL_ARB_sparse_texture // #define GL_ARB_sparse_texture 1 // #define GL_TEXTURE_SPARSE_ARB 0x91A6 // #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 // #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA // #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 // #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 // #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 // #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 // #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 // #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 // #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A // #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 // typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); // #ifdef GL_GLEXT_PROTOTYPES // GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); // #endif // #endif /* GL_ARB_sparse_texture */ // #ifndef GL_ARB_stencil_texturing // #define GL_ARB_stencil_texturing 1 // #endif /* GL_ARB_stencil_texturing */ // #ifndef GL_ARB_sync // #define GL_ARB_sync 1 // #endif /* GL_ARB_sync */ // #ifndef GL_ARB_tessellation_shader // #define GL_ARB_tessellation_shader 1 // #endif /* GL_ARB_tessellation_shader */ // #ifndef GL_ARB_texture_barrier // #define GL_ARB_texture_barrier 1 // #endif /* GL_ARB_texture_barrier */ // #ifndef GL_ARB_texture_buffer_object_rgb32 // #define GL_ARB_texture_buffer_object_rgb32 1 // #endif /* GL_ARB_texture_buffer_object_rgb32 */ // #ifndef GL_ARB_texture_buffer_range // #define GL_ARB_texture_buffer_range 1 // #endif /* GL_ARB_texture_buffer_range */ // #ifndef GL_ARB_texture_compression_bptc // #define GL_ARB_texture_compression_bptc 1 // #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C // #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D // #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E // #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F // #endif /* GL_ARB_texture_compression_bptc */ // #ifndef GL_ARB_texture_compression_rgtc // #define GL_ARB_texture_compression_rgtc 1 // #endif /* GL_ARB_texture_compression_rgtc */ // #ifndef GL_ARB_texture_cube_map_array // #define GL_ARB_texture_cube_map_array 1 // #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 // #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A // #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B // #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C // #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D // #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E // #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F // #endif /* GL_ARB_texture_cube_map_array */ // #ifndef GL_ARB_texture_gather // #define GL_ARB_texture_gather 1 // #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E // #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F // #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F // #endif /* GL_ARB_texture_gather */ // #ifndef GL_ARB_texture_mirror_clamp_to_edge // #define GL_ARB_texture_mirror_clamp_to_edge 1 // #endif /* GL_ARB_texture_mirror_clamp_to_edge */ // #ifndef GL_ARB_texture_multisample // #define GL_ARB_texture_multisample 1 // #endif /* GL_ARB_texture_multisample */ // #ifndef GL_ARB_texture_query_levels // #define GL_ARB_texture_query_levels 1 // #endif /* GL_ARB_texture_query_levels */ // #ifndef GL_ARB_texture_query_lod // #define GL_ARB_texture_query_lod 1 // #endif /* GL_ARB_texture_query_lod */ // #ifndef GL_ARB_texture_rg // #define GL_ARB_texture_rg 1 // #endif /* GL_ARB_texture_rg */ // #ifndef GL_ARB_texture_rgb10_a2ui // #define GL_ARB_texture_rgb10_a2ui 1 // #endif /* GL_ARB_texture_rgb10_a2ui */ // #ifndef GL_ARB_texture_stencil8 // #define GL_ARB_texture_stencil8 1 // #endif /* GL_ARB_texture_stencil8 */ // #ifndef GL_ARB_texture_storage // #define GL_ARB_texture_storage 1 // #endif /* GL_ARB_texture_storage */ // #ifndef GL_ARB_texture_storage_multisample // #define GL_ARB_texture_storage_multisample 1 // #endif /* GL_ARB_texture_storage_multisample */ // #ifndef GL_ARB_texture_swizzle // #define GL_ARB_texture_swizzle 1 // #endif /* GL_ARB_texture_swizzle */ // #ifndef GL_ARB_texture_view // #define GL_ARB_texture_view 1 // #endif /* GL_ARB_texture_view */ // #ifndef GL_ARB_timer_query // #define GL_ARB_timer_query 1 // #endif /* GL_ARB_timer_query */ // #ifndef GL_ARB_transform_feedback2 // #define GL_ARB_transform_feedback2 1 // #endif /* GL_ARB_transform_feedback2 */ // #ifndef GL_ARB_transform_feedback3 // #define GL_ARB_transform_feedback3 1 // #endif /* GL_ARB_transform_feedback3 */ // #ifndef GL_ARB_transform_feedback_instanced // #define GL_ARB_transform_feedback_instanced 1 // #endif /* GL_ARB_transform_feedback_instanced */ // #ifndef GL_ARB_transform_feedback_overflow_query // #define GL_ARB_transform_feedback_overflow_query 1 // #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC // #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED // #endif /* GL_ARB_transform_feedback_overflow_query */ // #ifndef GL_ARB_uniform_buffer_object // #define GL_ARB_uniform_buffer_object 1 // #endif /* GL_ARB_uniform_buffer_object */ // #ifndef GL_ARB_vertex_array_bgra // #define GL_ARB_vertex_array_bgra 1 // #endif /* GL_ARB_vertex_array_bgra */ // #ifndef GL_ARB_vertex_array_object // #define GL_ARB_vertex_array_object 1 // #endif /* GL_ARB_vertex_array_object */ // #ifndef GL_ARB_vertex_attrib_64bit // #define GL_ARB_vertex_attrib_64bit 1 // #endif /* GL_ARB_vertex_attrib_64bit */ // #ifndef GL_ARB_vertex_attrib_binding // #define GL_ARB_vertex_attrib_binding 1 // #endif /* GL_ARB_vertex_attrib_binding */ // #ifndef GL_ARB_vertex_type_10f_11f_11f_rev // #define GL_ARB_vertex_type_10f_11f_11f_rev 1 // #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ // #ifndef GL_ARB_vertex_type_2_10_10_10_rev // #define GL_ARB_vertex_type_2_10_10_10_rev 1 // #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ // #ifndef GL_ARB_viewport_array // #define GL_ARB_viewport_array 1 // #endif /* GL_ARB_viewport_array */ // #ifndef GL_KHR_context_flush_control // #define GL_KHR_context_flush_control 1 // #endif /* GL_KHR_context_flush_control */ // #ifndef GL_KHR_debug // #define GL_KHR_debug 1 // #endif /* GL_KHR_debug */ // #ifndef GL_KHR_no_error // #define GL_KHR_no_error 1 // #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 // #endif /* GL_KHR_no_error */ // #ifndef GL_KHR_robust_buffer_access_behavior // #define GL_KHR_robust_buffer_access_behavior 1 // #endif /* GL_KHR_robust_buffer_access_behavior */ // #ifndef GL_KHR_robustness // #define GL_KHR_robustness 1 // #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 // #endif /* GL_KHR_robustness */ // #ifndef GL_KHR_texture_compression_astc_hdr // #define GL_KHR_texture_compression_astc_hdr 1 // #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 // #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 // #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 // #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 // #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 // #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 // #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 // #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 // #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 // #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 // #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA // #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB // #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC // #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC // #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD // #endif /* GL_KHR_texture_compression_astc_hdr */ // #ifndef GL_KHR_texture_compression_astc_ldr // #define GL_KHR_texture_compression_astc_ldr 1 // #endif /* GL_KHR_texture_compression_astc_ldr */ // #ifndef GL_KHR_texture_compression_astc_sliced_3d // #define GL_KHR_texture_compression_astc_sliced_3d 1 // #endif /* GL_KHR_texture_compression_astc_sliced_3d */ // #ifdef __cplusplus // } // #endif // #endif