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#![allow(non_camel_case_types, dead_code, unused_variables, improper_ctypes, non_upper_case_globals)]
use libc::{c_void, size_t};
use platform_h::{cl_GLuint, cl_GLint, cl_GLenum};
use cl_h::{cl_context, cl_context_properties, cl_mem_flags, cl_command_queue,
cl_int, cl_uint, cl_mem, cl_event};
pub type cl_gl_object_type = cl_uint;
pub type cl_gl_texture_info = cl_uint;
pub type cl_gl_platform_info = cl_uint;
pub type cl_gl_context_info = cl_uint;
pub const CL_GL_OBJECT_BUFFER: cl_gl_object_type = 0x2000;
pub const CL_GL_OBJECT_TEXTURE2D: cl_gl_object_type = 0x2001;
pub const CL_GL_OBJECT_TEXTURE3D: cl_gl_object_type = 0x2002;
pub const CL_GL_OBJECT_RENDERBUFFER: cl_gl_object_type = 0x2003;
pub const CL_GL_OBJECT_TEXTURE2D_ARRAY: cl_gl_object_type = 0x200E;
pub const CL_GL_OBJECT_TEXTURE1D: cl_gl_object_type = 0x200F;
pub const CL_GL_OBJECT_TEXTURE1D_ARRAY: cl_gl_object_type = 0x2010;
pub const CL_GL_OBJECT_TEXTURE_BUFFER: cl_gl_object_type = 0x2011;
pub const CL_GL_TEXTURE_TARGET: cl_gl_texture_info = 0x2004;
pub const CL_GL_MIPMAP_LEVEL: cl_gl_texture_info = 0x2005;
pub const CL_GL_NUM_SAMPLES: cl_gl_texture_info = 0x2012;
pub const CL_KHR_GL_SHARING: cl_int = 1;
pub const CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR: cl_int = -1000;
pub const CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR: cl_gl_context_info = 0x2006;
pub const CL_DEVICES_FOR_GL_CONTEXT_KHR: cl_gl_context_info = 0x2007;
pub const CL_GL_CONTEXT_KHR: cl_context_properties = 0x2008;
pub const CL_EGL_DISPLAY_KHR: cl_context_properties = 0x2009;
pub const CL_GLX_DISPLAY_KHR: cl_context_properties = 0x200A;
pub const CL_WGL_HDC_KHR: cl_context_properties = 0x200B;
pub const CL_CGL_SHAREGROUP_KHR: cl_context_properties = 0x200C;
#[cfg_attr(target_os = "macos", link(name = "OpenCL", kind = "framework"))]
#[cfg_attr(target_os = "windows", link(name = "OpenCL"))]
#[cfg_attr(not(target_os = "macos"), link(name = "OpenCL"))]
extern "system" {
pub fn clCreateFromGLBuffer(context: cl_context,
flags: cl_mem_flags,
bufobj: cl_GLuint,
errcode_ret: *mut cl_int) -> cl_mem;
pub fn clCreateFromGLTexture(context: cl_context,
flags: cl_mem_flags,
texture_target: cl_GLenum,
miplevel: cl_GLint,
texture: cl_GLuint,
errcode_ret: *mut cl_int) -> cl_mem;
pub fn clGetGLObjectInfo(memobj: cl_mem,
gl_object_type: *mut cl_gl_object_type,
gl_object_name: *mut cl_GLuint) -> cl_int;
pub fn clGetGLTextureInfo(memobj: cl_mem,
param_name: cl_gl_texture_info,
param_value_size: size_t,
param_value: *mut c_void,
param_value_size_ret: *mut size_t) -> cl_int;
pub fn clCreateFromGLRenderbuffer(context: cl_context,
flags: cl_mem_flags,
renderbuffer: cl_GLuint,
errcode_ret: *mut cl_int) -> cl_mem;
pub fn clEnqueueAcquireGLObjects(command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
event: *mut cl_event) -> cl_int;
pub fn clEnqueueReleaseGLObjects(command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
event: *mut cl_event) -> cl_int;
pub fn clGetGLContextInfoKHR(properties: *const cl_context_properties,
param_name: cl_gl_context_info,
param_value_size: size_t,
param_value: *mut c_void,
param_value_size_ret: *mut size_t) -> cl_int;
pub fn clCreateFromGLTexture2D(context: cl_context,
flags: cl_mem_flags,
texture_target: cl_GLenum,
miplevel: cl_GLint,
texture: cl_GLuint,
errcode_ret: *mut cl_int) -> cl_mem;
pub fn clCreateFromGLTexture3D(context: cl_context,
flags: cl_mem_flags,
texture_target: cl_GLenum,
miplevel: cl_GLint,
texture: cl_GLuint,
errcode_ret: *mut cl_int) -> cl_mem;
}